Tip of the day: You can add a Webhook that is called on certain log events.

This can be used to automate things or to notify you in case of trouble.

Translations:Set block/480/en

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UnrealIRCd has the following goals for storing channel history on disk:

  • All data within the .db's is encrypted
  • We use a well-known encryption library, a good cipher and KDF, see Dev:UnrealDB for in-depth technical details.
  • By default the log databases are stored in the data/history/ directory
  • All .db files are cryptographically hashed so a third party can't tell which .db file belongs to which channel
  • A 'master.db' file is present too, to achieve the above in a consistent and safe manner. Don't delete this file.
  • Be sure to look at Secret block to see the various ways to store the key (password) and pick one acceptable to your environment