Tip of the day: Connthrottle will limit the damage from big drone attacks. Check if the flood thresholds and exceptions are OK for your network. |
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- In UnrealIRCd you can specify which "character sets" or languages should be allowed in nicknames. You do this in '''set::allowe === Available UTF8 character sets === <!--T:7-->7 KB (789 words) - 11:32, 20 February 2023
- In UnrealIRCd you can specify which "character sets" or languages should be allowed in nicknames. You do this in '''set::allowe === Available UTF8 character sets ===7 KB (761 words) - 11:59, 2 January 2021
- Dans UnrealIRCd, vous pouvez indiquer quels jeux de caractères ("character sets") ou langages sont autorisés pour les nicks. Pour ce faire, il faut utilis === Available UTF8 character sets ===7 KB (745 words) - 11:59, 2 January 2021
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- In UnrealIRCd you can specify which "character sets" or languages should be allowed in nicknames. You do this in '''set::allowe === Available UTF8 character sets ===7 KB (761 words) - 11:59, 2 January 2021
- = [[Nick Character Sets|Nick Character Sets]] = {{:Nick Character Sets/en}}4 KB (403 words) - 14:08, 13 December 2021
- In UnrealIRCd you can specify which "character sets" or languages should be allowed in nicknames. You do this in '''set::allowe === Available UTF8 character sets === <!--T:7-->7 KB (789 words) - 11:32, 20 February 2023
- = [[Nick Character Sets|Nick Character Sets]] = {{:Nick Character Sets/en}}3 KB (522 words) - 14:08, 13 December 2021
- = [[Nick Character Sets|Nick Character Sets]] = <!--T:21--> {{:Nick Character Sets/en}}5 KB (755 words) - 08:10, 31 May 2023
- = [[Nick Character Sets/fr|Jeux de caractères pour les pseudos]] = {{:Nick Character Sets/fr}}4 KB (562 words) - 14:08, 13 December 2021
- Dans UnrealIRCd, vous pouvez indiquer quels jeux de caractères ("character sets") ou langages sont autorisés pour les nicks. Pour ce faire, il faut utilis === Available UTF8 character sets ===7 KB (745 words) - 11:59, 2 January 2021
- = [[Nick Character Sets|Juegos de caracteres de Nick]] = {{:Nick Character Sets/en}}4 KB (594 words) - 14:08, 13 December 2021
- *** other.server sets modes: +o Three</pre> In the SJOIN buffer each item is separated by spaces. The nick can be prefixed with the following characters to give the user certain chan4 KB (715 words) - 06:01, 8 May 2022
- |The name of the client (nick name, server name, ..) |<code>nick!user@host</code><br>5 KB (803 words) - 11:00, 27 March 2023
- Notifies the server that it supports the extended NICK command (version 2). You must always enable this. Enables displaying of the users' IP in the [[Server protocol:NICK command|NICK command]]. You must always enable this.6 KB (886 words) - 06:37, 15 July 2023
- ...channelchars]] to 'any' and 2) ONLY use UTF8 nickchars in [[Nick Character Sets|set::allowed-nickchars]] (or don't use allowed-nickchars at all) then you w ...ation. So, UnrealIRCd replaces the non-UTF8 characters with a "replacement character" (shown as: �). So far so good.11 KB (1,691 words) - 13:20, 6 December 2023
- Sets the text that will be used to prefix a quit message. If this value is set t Sets a static quit message that will be sent whenever a client logs off the netw59 KB (8,579 words) - 12:02, 2 January 2021
- Sets the text that will be used to prefix a quit message. If this value is set t Sets a static quit message that will be sent whenever a client logs off the netw74 KB (10,883 words) - 09:23, 22 April 2024