Tip of the day: Almost every channel mode can be disabled. Don't like halfops? Use blacklist-module chanmodes/halfop;
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Translations:UnrealIRCd files and directories/6/en
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- /: the main directory. Contains all subdirectories (see below). On *NIX this also contains the unrealircd script to start/stop UnrealIRCd.
- conf/: for configuration files
- unrealircd.conf: the main configuration file
- ircd.motd: Message Of The Day
- ircd.smotd: Short Message Of The Day
- oper.motd: OPERMOTD
- bot.motd: BOTMOTD
- aliases/: this directory contains all the aliases for services (eg: conf/aliases/anope.conf)
- tls/: this sub-directory is used to store SSL-specific files (eg: conf/ssl/*.pem) (formerly was ssl/ in previous versions)
- server.cert.pem: the SSL certificate for this server
- server.key.pem: the private SSL key (must be kept secret!)
- curl-ca-bundle.crt: list of trusted issuers of SSL certificates (shipped by UnrealIRCd, normally left untouched)
- modules/: this directory contains all the modules (*.so or *.dll files)
- logs/: used to store log files
- tmp/: temporary data
- cache/: used to store cached remote includes (in case a the HTTP[S] server is down)
- doc/: some documentation (almost all documentation is on https://www.unrealircd.org/docs/, though)
- bin/: On *NIX the ircd binary is here, which normally is not accessed directly. On Windows, the EXE and DLL files are in this directory.
- data/: Persistent data, such as database files, the unrealircd control socket, etc.