| Tip of the day: You can allow trusted users to send more messages per second without having to make them IRCOp. Especially useful for bots. | 
Translations:FAQ/420/en
		
		
		
		Jump to navigation
		Jump to search
		
In all cases, the situation is evaluated every 5 seconds. As soon as the connection rate drops below the limit, it is disabled and all is normal again. And if it goes above the limit (evaluated every 5 seconds) it is immediately turned on again. UnrealIRCd does not send warnings about it being turned off because of the potential of constant on/off switching every 5 seconds (hypothetically, anyway). It only prints the message at a maximum rate of 1 per 10 minutes if the high rate mode is on.