Tip of the day: Channel mode +P makes a channel permanent. The topic and modes are preserved,even if all users leave the channel, and even if the server is restarted thanks to channeldb. |
Translations:Channel modes/10/en
!c
!chanmodes/nocolor
|No color allowed in the channel. Will block ANSI and mIRC color codes.
|style=white-space:nowrap|Requires +o
or higher
|-
!C
!chanmodes/noctcp
|No CTCP's allowed in the channel.
|Requires +o
or higher
|-
!D
!chanmodes/delayjoin
|Delays someone's JOIN message until that person speaks. Chanops and higher, opers and ulines/services are exempt.
|Requires +o
or higher
|-
!d
!chanmodes/delayjoin
|When unsetting +D, Unreal needs to process all remaining delayed users (i.e. invisible in the channel to regular users) to make them JOIN. +d is an intermediate/temporary mode to facilitate this and will be unset once all users are properly "joined".
|Set by server
|-
!F
!chanmodes/floodprot
|Flood protection. Set an anti flood profile, see channel mode +F. (New in UnrealIRCd 6.1.0+)
|Requires +o
or higher
|-
!f
!chanmodes/floodprot
|Flood protection fine-tuning. This is a highly advanced feature, see channel mode +f.
|Requires +o
or higher
|-
!G
!chanmodes/censor
|Filter out bad words configured in Badword block
|Requires +o
or higher
|-
!H
!chanmodes/history
|Turns on Channel History. For more information how to use this see Channel history
|Requires +o
or higher
|-
!i
!chanmodes/inviteonly
|Invite only. Requires people to be /INVITE'd to the channel or be on the +I (Invite Exceptions) list (for that latter, see the List modes section above)
|Requires +o
or higher
|-