Tip of the day: Channel mode +P makes a channel permanent. The topic and modes are preserved,

even if all users leave the channel, and even if the server is restarted thanks to channeldb.

Translations:Channel modes/10/en

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!c !chanmodes/nocolor |No color allowed in the channel. Will block ANSI and mIRC color codes. |style=white-space:nowrap|Requires +o or higher |- !C !chanmodes/noctcp |No CTCP's allowed in the channel. |Requires +o or higher |- !D !chanmodes/delayjoin |Delays someone's JOIN message until that person speaks. Chanops and higher, opers and ulines/services are exempt. |Requires +o or higher |- !d !chanmodes/delayjoin |When unsetting +D, Unreal needs to process all remaining delayed users (i.e. invisible in the channel to regular users) to make them JOIN. +d is an intermediate/temporary mode to facilitate this and will be unset once all users are properly "joined". |Set by server |- !F !chanmodes/floodprot |Flood protection. Set an anti flood profile, see channel mode +F. (New in UnrealIRCd 6.1.0+) |Requires +o or higher |- !f !chanmodes/floodprot |Flood protection fine-tuning. This is a highly advanced feature, see channel mode +f. |Requires +o or higher |- !G !chanmodes/censor |Filter out bad words configured in Badword block |Requires +o or higher |- !H !chanmodes/history |Turns on Channel History. For more information how to use this see Channel history |Requires +o or higher |- !i !chanmodes/inviteonly |Invite only. Requires people to be /INVITE'd to the channel or be on the +I (Invite Exceptions) list (for that latter, see the List modes section above) |Requires +o or higher |-