Modules

With UnrealIRCd 3.4 we moved a lot of functionality into separate modules (150+ of them!). Most channel modes, user modes and all extended bans are in modules now.

Advantages:
 * 1) Makes it possible to fully customize what exact functionality you want to load
 * 2) For coders it's easier to see all the source code related to a specific feature
 * 3) Allows bugs to be fixed without needing to restart the IRCd. Just rehash to reload the module(s).

Loading modules
For more information on how to load modules, see the Loadmodule directive.

If you just want to load all available modules (and thus all functionality) contained in UnrealIRCd, then put this in your unrealircd.conf: include "modules.default.conf";

Available modules
UnrealIRCd has over 150 modules. Which module to load to enable/disable a certain feature is mentioned in the appropriate article:
 * Channel modes
 * User modes
 * Extended bans
 * User & Oper commands

Additionally, you may want to take a look at modules.default.conf as well.