Translations:Channel modes/13/en

!P !chanmodes/permanent In addition to that, in UnrealIRCd 5 all channel settings (modes, bans, topic, etc.) are saved in a database and restored on startup via the channeldb module. !p !built-in !Q !chanmodes/nokick !R !chanmodes/regonly !r !built-in
 * Permanent channel. After all users leave a channel it is normally destroyed. If you set +P then this won't happen and all settings are preserved.
 * IRCOp-only
 * Private channel. Partially conceals the existence of the channel.  Users cannot see this channel name unless they are a member of it.  For example, if you /WHOIS a user who is on a +p channel, this channel is omitted from the response - unless you are on the same channel.  IRC Operators will always see +p channels and its members.
 * Requires +o or higher
 * No /KICK allowed. Can be used to force all chanops to use Services for kicking. Unusual, but possible.
 * Requires +o or higher
 * Only registered users may join the channel. Registered users are users authenticated to Services.
 * Requires +o or higher
 * Channel is registered at Services
 * Set by services