What's new in UnrealIRCd 6

Below are the brief release highlights for UnrealIRCd 6. The full release notes are available here and cover more new features and other changes.


 * Completely new logging system:
 * The default snomask letters changed and you can now define your own snomasks. Server notices now have color (which can be turned off).
 * The log messages on-disk and in snomasks are now identical and include a subsystem and event ID. This makes it uniform and easier to look up fault codes.
 * The log { } block is completely redone. You need to make some changes when upgrading from U5 to U6.
 * Optional JSON logging is available for easier parsing by bots and other automated programs.
 * Almost all channel modes are now modular. Only the three list modes +beI are not. This means that you can now, for example, decide not to load halfops via . The same can be done for chanowner and chanadmin.
 * Extended bans now have names instead of letters. Eg  instead of  . They will automatically be converted when coming from clients and from/to older UnrealIRCd servers.
 * Configure WHOIS output in a very precise way. You can now decide which fields you want to expose to who through set::whois-details.
 * Remote includes are now always supported, even if not compiled with CURL support.
 * Geo IP lookups are now done by default.
 * By default the module  is loaded, which automatically receives weekly updates via unrealircd.org. Other options are available.
 * The GEO information shows up in, in connecting notices as   and elsewhere
 * A new extended ban  can be used by regular users.
 * It can also be used as an extended server ban, eg.  or forcing SASL authentication for a country, eg:
 * More IRCv3 features: MONITOR, draft/extended-monitor, invite-notify, setname
 * Code cleanups. Again lots of code cleanups have been done and module API changes.